
art of Theus
My name is Matheus Oliveira, also known as Theus. I'm 28 years old and I have been working with UEFN and 3D for almost two years.I specialize in Thumbnails, Level Design, and Environment Art.I'm a very simple person with a deep love for art, who takes work seriously and values building good relationships with people.So rest assured, I will always do my best to solve your problem!
BEFORE YOU BUY
I work with 50% upfront and 50% upon delivery, ensuring security for both you and me
If possible, please send me a detailed description of how you envision the thumbnail/environment, along with as many visual references as you can
I'm always open to discussing pricing, deadlines, and requirements, as I believe that solving the client's problem is the right approach
The values here should be interpreted as a baseline. The final pricing depends on the scope of your project, so always reach out to me first

Thumbnails
$100 up to $300+
The time required for a thumbnail depends on its complexity:
Simple thumbnails take around 8 hours.
More complex thumbnails typically take 2–3 days.
For urgent requests, I can deliver in under 24 hours, but this requires an adjusted workflow.
For a more accurate estimate, I’ll need details about your project, including its requirements and expectations. I can also walk you through my workflow, revisions, and creative process to ensure the best results.

Environment Art
1000$ up to $2500+
Low Complexity Environment Art – $1000
Medium Complexity Environment Art – $1700
High Complexity Environment Art – $2500
For Environment Art, I focus on visual storytelling, composition, and asset placement to bring your world to life. This includes atmosphere, lighting, and set dressing to enhance immersion.If you need both Level Design and Environment Art, I can assess the full scope of the project to offer a fair, customized price.

Level Design
400$ up to $1400+
Low Complexity Level Design – $500
Medium Complexity Level Design – $800
High Complexity Level Design – $1400
The focus here is guiding the player, leading them down a specific path, encouraging certain actions, or evoking a particular feeling when entering an environment. The goal is to create a seamless and cohesive experience with precise scaling and well-structured layouts that effectively address the project's needs